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Apple cracks down on lootboxes, devs now have to disclose details
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Whether it’s an endless running game or a blockbuster action title, “randomised” item drops have become a key fixture in games. And developers have allowed users to actually buy these item drops too, making for a key avenue of cash.
Now, Apple has decided to step up to the plate, Polygon reports, issuing a new set of guidelines for App Store developers that implement lootboxes.
“Apps offering ‘loot boxes’ or other mechanisms that provide randomised virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase,” read an updated set of Apple developer guidelines.
In other words, the App Store listing for games will now show you just how scammy or generous the lootbox drops will be.
Either way, it’s a positive step to bring some semblance of transparency to the lootbox landscape.
It’s not the first time that the App Store has offered innovative features. It offered family sharing functionality before Google, switched to a “get” button for downloads (instead of “free”) in the wake of in-app purchases and offered a standardised rating prompt for apps that urge users for a review.
In saying so, Apple’s store has been late to the party when it comes to videos within app listings and the ability to preorder apps.
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